Saturday 22 August 2015

Before 'Hard' vs 'Unfair', What is Difficulty?

Further to my old posts rejecting difficulty being "the point" of game design (in a *Souls style game, as an excuse for not providing difficulty levels), I made some comments recently regarding the topic of readability in game design that span out of GDC talks on difficulty.

Read that here.

No comments:

Post a Comment